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Writing a plugin
================
Introduction
------------
Plugins are very similar to bzr core functionality. They can import
anything in bzrlib. A plugin may simply override standard functionality,
but most plugins supply new commands.
Creating a new command
----------------------
To create a command, make a new object that derives from
``bzrlib.commands.Command``, and name it ``cmd_foo``, where foo is the name of
your command. If you create a command whose name contains an underscore,
it will appear in the UI with the underscore turned into a hyphen. For
example, `cmd_baz_import` will appear as `baz-import`. For examples of how
to write commands, please see ``builtins.py``.
Once you've created a command you must register the command with
``bzrlib.commands.register_command(cmd_foo)``. You must register the
command when your file is imported, otherwise bzr will not see it.
Specifying a plugin version number
----------------------------------
Simply define ``version_info`` to be a tuple defining the current version
number of your plugin. eg.
``version_info = (0, 9, 0)``
``version_info = (0, 9, 0, 'dev', 0)``
Plugin searching rules
----------------------
Bzr will scan ``~/.bazaar/plugins`` and ``bzrlib/plugins`` for plugins
by default. You can override this with ``BZR_PLUGIN_PATH``
(see `User Reference <../user-reference/bzr_man.html#bzr-plugin-path>`_
for details).
Plugins may be either modules or packages. If your plugin is a single
file, you can structure it as a module. If it has multiple files, or if
you want to distribute it as a bzr branch, you should structure it as a
package, i.e. a directory with an ``__init__.py`` file.
More information
----------------
Please feel free to contribute your plugin to BzrTools, if you think it
would be useful to other people.
See the `Bazaar Developer Guide`_ for details on Bazaar's development
guidelines and policies.
.. _Bazaar Developer Guide: ../developer-guide/HACKING.html
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