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# Copyright (C) 2007, 2008 Canonical Ltd
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""Counted lock class"""
from bzrlib import (
errors,
)
class CountedLock(object):
"""Decorator around a lock that makes it reentrant.
This can be used with any object that provides a basic Lock interface,
including LockDirs and OS file locks.
"""
def __init__(self, real_lock):
self._real_lock = real_lock
self._lock_mode = None
self._lock_count = 0
def __repr__(self):
return "%s(%r)" % (self.__class__.__name__,
self._real_lock)
def break_lock(self):
self._real_lock.break_lock()
self._lock_mode = None
self._lock_count = 0
def is_locked(self):
return self._lock_mode is not None
def lock_read(self):
"""Acquire the lock in read mode.
If the lock is already held in either read or write mode this
increments the count and succeeds. If the lock is not already held,
it is taken in read mode.
"""
if self._lock_mode:
self._lock_count += 1
else:
self._real_lock.lock_read()
self._lock_count = 1
self._lock_mode = 'r'
def lock_write(self, token=None):
"""Acquire the lock in write mode.
If the lock was originally acquired in read mode this will fail.
:param token: If non-None, reacquire the lock using this token.
"""
if self._lock_count == 0:
return_token = self._real_lock.lock_write(token)
self._lock_mode = 'w'
self._lock_count += 1
return return_token
elif self._lock_mode != 'w':
raise errors.ReadOnlyError(self)
else:
self._real_lock.validate_token(token)
self._lock_count += 1
return token
def unlock(self):
if self._lock_count == 0:
raise errors.LockNotHeld(self)
elif self._lock_count == 1:
# these are decremented first; if we fail to unlock the most
# reasonable assumption is that we still don't have the lock
# anymore
self._lock_mode = None
self._lock_count -= 1
self._real_lock.unlock()
else:
self._lock_count -= 1
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