~bzr-pqm/bzr/bzr.dev

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Patch pools
***********

*Patch pools* are an optimization for efficient storage of related
branches.  They are not required for the first release.

Revisions, inventories, and file states are identified in Bazaar-NG by
universally unique hashes, and they are never modified once they are
created.  Objects which are common between branches may therefore be
stored only once and referenced from each branch.  Various strategies
are available for doing this.

Objects can be held hard-linked between related branches on
filesystems that support hardlinks.  This provides automatic reference
counting as branches are deleted.

It is common to have several branches of the same project on a
machine, with many objects in common.  These can be configured with
each other on the pool path.  The parent should be the default pool
path when creating a new branch.

Each user might also have a pool that acts as a cache of all remote
revisions.  Such a cache might use some kind of least-recently-used
policy to limit its size.

The user might nominate a series or hierarchy of pools to be searched for a
patch; these might be progressively on the local machine, local
network and remotely.  

A system like the supermirror might make good use of a pool that
gradually accumulates all public objects in the world, and stores
branches very cheaply.

One complication is garbage collection.  Naive implementations that
store references from branches into the pool will not be able to
detect objects that are no longer referenced by any active branch; as
branches are created and deleted over time such objects will
accumulate.  This may not be a problem in many cases, given the
relative abundance of disk compared to programmer time, and the
relatively small number of long branches that are discarded.  There
are some partial solutions:

* Keep a reference count for each object.  There is no problem of
  circular references.  However, keeping the count accurately requires
  that branches are never lost or deleted other than through the
  correct mechanism.

* From time to time, building a new pool including only objects from
  active branches.

* Keeping a pool that holds only patches known to be available from
  elsewhere, so the pool is only a cache and never the single source
  of a particular object.  Such a pool can then be discarded at will
  and the objects will be re-fetched from their original source.

This last point suggests that new objects should never be written
solely into a pool, because of the risk that they might be
accidentally lost.

Using the parent on the default pool path allows for varying
greed or laziness in fetching objects.  By default, objects might be
read only as necessary, and then stored in the local cache.  If the
user wants to keep the whole history available locally that could be
specified with a ``--greedy`` option when making the branch, or
through later pulling down the history.