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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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"""Tests for LockDir"""
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lf1.attempt_lock()
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lf2 = LockDir(t, 'test_lock')
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# locking is between LockDir instances; aliases within
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# locking is between LockDir instances; aliases within
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# a single process are not detected
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lf2.attempt_lock()
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self.fail('Failed to detect lock collision')
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lf1 = LockDir(t, 'test_lock')
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lf1.attempt_lock()
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self.addCleanup(lf1.unlock)
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# lock is held, should get some info on it
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info1 = lf1.peek()
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self.assertEqual(set(info1.keys()),
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lf2 = LockDir(self.get_readonly_transport(), 'test_lock')
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self.assertEqual(lf2.peek(), None)
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lf1.attempt_lock()
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self.addCleanup(lf1.unlock)
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info2 = lf2.peek()
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self.assertTrue(info2)
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self.assertEqual(info2['nonce'], lf1.nonce)
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def test_30_lock_wait_fail(self):
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"""Wait on a lock, then fail
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We ask to wait up to 400ms; this should fail within at most one
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second. (Longer times are more realistic but we don't want the test
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suite to take too long, and this should do for now.)
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after = time.time()
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# it should only take about 0.4 seconds, but we allow more time in
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# case the machine is heavily loaded
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self.assertTrue(after - before <= 8.0,
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self.assertTrue(after - before <= 8.0,
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"took %f seconds to detect lock contention" % (after - before))
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def test_32_lock_wait_succeed(self):
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"""Succeed when trying to acquire a lock that gets released
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One thread holds on a lock and then releases it; another
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One thread holds on a lock and then releases it; another
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tries to lock it.
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# This test sometimes fails like this:
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self.assertContainsRe(args[4], r'\d\d:\d\d:\d\d')
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def test_34_lock_write_waits(self):
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"""LockDir.lock_write() will wait for the lock."""
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"""LockDir.lock_write() will wait for the lock."""
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# the test suite sets the default to 0 to make deadlocks fail fast.
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# change it for this test, as we want to try a manual deadlock.
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raise tests.TestSkipped('Timing-sensitive test')
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def test_35_wait_lock_changing(self):
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"""LockDir.wait_lock() will report if the lock changes underneath.
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This is the stages we want to happen:
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0) Synchronization locks are created and locked.
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1) Lock1 obtains the lockdir, and releases the 'check' lock.
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2) Lock2 grabs the 'check' lock, and checks the lockdir.
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It sees the lockdir is already acquired, reports the fact,
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It sees the lockdir is already acquired, reports the fact,
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and unsets the 'checked' lock.
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3) Thread1 blocks on acquiring the 'checked' lock, and then tells
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Lock1 to release and acquire the lockdir. This resets the 'check'
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4) Lock2 acquires the 'check' lock, and checks again. It notices
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that the holder of the lock has changed, and so reports a new
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that the holder of the lock has changed, and so reports a new
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5) Thread1 blocks on the 'checked' lock, this time, it completely
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unlocks the lockdir, allowing Lock2 to acquire the lock.
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lf1.attempt_lock()
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t.move('test_lock', 'lock_gone_now')
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self.assertRaises(LockBroken, lf1.confirm)
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t.move('lock_gone_now', 'test_lock')
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def test_43_break(self):
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"""Break a lock whose caller has forgotten it"""
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"""Check the on-disk representation of LockDirs is as expected.
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There should always be a top-level directory named by the lock.
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When the lock is held, there should be a lockname/held directory
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When the lock is held, there should be a lockname/held directory
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containing an info file.
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t = self.get_transport()
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# do this without IO redirection to ensure it doesn't prompt.
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self.assertRaises(AssertionError, ld1.break_lock)
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orig_factory = bzrlib.ui.ui_factory
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# silent ui - no need for stdout
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bzrlib.ui.ui_factory = bzrlib.ui.SilentUIFactory()
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bzrlib.ui.ui_factory.stdin = StringIO("y\n")
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bzrlib.ui.ui_factory = bzrlib.ui.CannedInputUIFactory([True])
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self.assertRaises(LockBroken, ld1.unlock)
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def test_lock_by_token(self):
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ld1 = self.get_lock()
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token = ld1.lock_write()
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self.addCleanup(ld1.unlock)
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self.assertNotEqual(None, token)
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ld2 = self.get_lock()
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t2 = ld2.lock_write(token)
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self.addCleanup(ld2.unlock)
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self.assertEqual(token, t2)
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def test_lock_with_buggy_rename(self):
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# when held, that's all we see
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ld1.attempt_lock()
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self.addCleanup(ld1.unlock)
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check_dir(['held'])
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# second guy should fail
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self.assertRaises(errors.LockContention, ld2.attempt_lock)
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check_dir(['held'])
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class TestLockDirHooks(TestCaseWithTransport):
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super(TestLockDirHooks, self).setUp()
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return LockDir(self.get_transport(), 'test_lock')
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def record_hook(self, result):
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self._calls.append(result)
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def reset_hooks(self):
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self._old_hooks = lock.Lock.hooks
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self.addCleanup(self.restore_hooks)
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lock.Lock.hooks = lock.LockHooks()
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def restore_hooks(self):
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lock.Lock.hooks = self._old_hooks
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def test_LockDir_acquired_success(self):
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# the LockDir.lock_acquired hook fires when a lock is acquired.
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LockDir.hooks.install_named_hook('lock_acquired',
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self.record_hook, 'record_hook')
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self.record_hook, 'record_hook')
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ld = self.get_lock()
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self.assertEqual([], self._calls)
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def test_LockDir_acquired_fail(self):
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# the LockDir.lock_acquired hook does not fire on failure.
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ld = self.get_lock()
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ld2 = self.get_lock()
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ld2.attempt_lock()
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# install a lock hook now, when the disk lock is locked
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LockDir.hooks.install_named_hook('lock_acquired',
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self.record_hook, 'record_hook')
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self.record_hook, 'record_hook')
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self.assertRaises(errors.LockContention, ld.attempt_lock)
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self.assertEqual([], self._calls)
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def test_LockDir_released_success(self):
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# the LockDir.lock_released hook fires when a lock is acquired.
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LockDir.hooks.install_named_hook('lock_released',
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self.record_hook, 'record_hook')
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self.record_hook, 'record_hook')
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ld = self.get_lock()
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self.assertEqual([], self._calls)
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def test_LockDir_released_fail(self):
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# the LockDir.lock_released hook does not fire on failure.
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ld = self.get_lock()
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ld2 = self.get_lock()
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ld.attempt_lock()
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ld2.force_break(ld2.peek())
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LockDir.hooks.install_named_hook('lock_released',
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self.record_hook, 'record_hook')
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self.record_hook, 'record_hook')
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self.assertRaises(LockBroken, ld.unlock)
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self.assertEqual([], self._calls)
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def test_LockDir_broken_success(self):
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# the LockDir.lock_broken hook fires when a lock is broken.
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ld2 = self.get_lock()
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result = ld.attempt_lock()
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LockDir.hooks.install_named_hook('lock_broken',
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self.record_hook, 'record_hook')
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ld2.force_break(ld2.peek())
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lock_path = ld.transport.abspath(ld.path)
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self.assertEqual([lock.LockResult(lock_path, result)], self._calls)
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def test_LockDir_broken_failure(self):
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# the LockDir.lock_broken hook does not fires when a lock is already
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ld2 = self.get_lock()
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result = ld.attempt_lock()
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holder_info = ld2.peek()
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LockDir.hooks.install_named_hook('lock_broken',
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self.record_hook, 'record_hook')
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ld2.force_break(holder_info)
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lock_path = ld.transport.abspath(ld.path)
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self.assertEqual([], self._calls)