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bzr needs to scale up very well: projects with tens of thousands of
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commits, tens of thousands of files, and tens of thousands of
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We are concerned with both the big-O performance of the design, and
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the multiplicative factors of the implementation. Both is important.
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For example, darcs, svn and arch use more than one inode per working
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file (pristine, id file, etc). This is only a constant factor, but
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enough to more than double the space used by a typical tree. We would
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like to avoid it if we can.
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From a early stage in development the features which do work should be
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tested on large trees.