4
*Patch pools* are an optimization for efficient storage of related
5
branches. They are not required for the first release.
7
Revisions, inventories, and file states are identified in Bazaar-NG by
8
universally unique hashes, and they are never modified once they are
9
created. Objects which are common between branches may therefore be
10
stored only once and referenced from each branch. Various strategies
11
are available for doing this.
13
Objects can be held hard-linked between related branches on
14
filesystems that support hardlinks. This provides automatic reference
15
counting as branches are deleted.
17
It is common to have several branches of the same project on a
18
machine, with many objects in common. These can be configured with
19
each other on the pool path. The parent should be the default pool
20
path when creating a new branch.
22
Each user might also have a pool that acts as a cache of all remote
23
revisions. Such a cache might use some kind of least-recently-used
24
policy to limit its size.
26
The user might nominate a series or hierarchy of pools to be searched for a
27
patch; these might be progressively on the local machine, local
30
A system like the supermirror might make good use of a pool that
31
gradually accumulates all public objects in the world, and stores
32
branches very cheaply.
34
One complication is garbage collection. Naive implementations that
35
store references from branches into the pool will not be able to
36
detect objects that are no longer referenced by any active branch; as
37
branches are created and deleted over time such objects will
38
accumulate. This may not be a problem in many cases, given the
39
relative abundance of disk compared to programmer time, and the
40
relatively small number of long branches that are discarded. There
41
are some partial solutions:
43
* Keep a reference count for each object. There is no problem of
44
circular references. However, keeping the count accurately requires
45
that branches are never lost or deleted other than through the
48
* From time to time, building a new pool including only objects from
51
* Keeping a pool that holds only patches known to be available from
52
elsewhere, so the pool is only a cache and never the single source
53
of a particular object. Such a pool can then be discarded at will
54
and the objects will be re-fetched from their original source.
56
This last point suggests that new objects should never be written
57
solely into a pool, because of the risk that they might be
60
Using the parent on the default pool path allows for varying
61
greed or laziness in fetching objects. By default, objects might be
62
read only as necessary, and then stored in the local cache. If the
63
user wants to keep the whole history available locally that could be
64
specified with a ``--greedy`` option when making the branch, or
65
through later pulling down the history.
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