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Deadly sins in tool design
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http://gcc.gnu.org/wiki/DeadlySins
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They don't directly apply, but many do correspond.
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  The "Deadly Sins" from P. J. Brown's *Writing Interactive Compilers and Interpreters*, Wiley 1979. We've committed them all at least once in GCC.
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  The deadly sins are:
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  1. to code before you think.
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  2. to assume the user has all the knowledge the compiler writer has.
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  3. to not write proper documentation.
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  4. to ignore language standards.
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  5. to treat error diagnosis as an afterthought.
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  6. to equate the unlikely with the impossible.
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  7. to make the encoding of the compiler dependent on its data formats.
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  8. to use numbers for objects that are not numbers.
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  9. to pretend you are catering to everyone at the same time.
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  10. to have no strategy for processing break-ins.
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      (A break-in is when you interrupt an interactive compiler, and
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      then possibly continue it later. This is meaningful in an
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      environment in which the compiler is run dynamically, such as
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      many LISP and some BASIC environments. It is not meaningful for
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      typical uses of C/C++ (although there was at least one
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      interactive C environment, from Sabre).)
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      (Perhaps this corresponds to handling user interrupts during
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      operation -- they should not leave anything in an inconsistent
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      state.)
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  11. to rate the beauty of mathematics above the usability of your
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      compiler.
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  12. to let any error go undetected.
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  13. to leave users to find the errors in your compiler.
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