~bzr-pqm/bzr/bzr.dev

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Bazaar Windows Shell Extension Options
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.. contents:: :local:
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Introduction
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------------
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This document details the implementation strategy chosen for the
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Bazaar Windows Shell Extensions, otherwise known as TortoiseBzr, or TBZR.
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As justification for the strategy, it also describes the general architecture
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of Windows Shell Extensions, then looks at the C++ implemented TortoiseSvn
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and the Python implemented TortoiseBzr, and discusses alternative
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implementation strategies, and the reasons they were not chosen.
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The following points summarize the  strategy:
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* Main shell extension code will be implemented in C++, and be as thin as
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  possible.  It will not directly do any VCS work, but instead will perform
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  all operations via either external applications or an RPC server.
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* Most VCS operations will be performed by external applications.  For
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  example, committing changes or viewing history will spawn a child
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  process that provides its own UI.
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* For operations where spawning a child process is not practical, an
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  external RPC server will be implemented in Python and will directly use
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  the VCS library. In the short term, there will be no attempt to create a
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  general purpose RPC mechanism, but instead will be focused on keeping the
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  C++ RPC client as thin, fast and dumb as possible.
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Background Information
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----------------------
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The facts about shell extensions
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Well - the facts as I understand them :)
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Shell Extensions are COM objects. They are implemented as DLLs which are
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loaded by the Windows shell. There is no facility for shell extensions to
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exist in a separate process - DLLs are the only option, and they are loaded
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into other processes which take advantage of the Windows shell (although
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obviously this DLL is free to do whatever it likes).
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For the sake of this discussion, there are 2 categories of shell extensions:
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* Ones that create a new "namespace". The file-system itself is an example of
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  such a namespace, as is the "Recycle Bin". For a user-created example,
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  picture a new tree under "My Computer" which allows you to browse a remote
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  server - it creates a new, stand-alone tree that doesn't really interact
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  with the existing namespaces.
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* Ones that enhance existing namespaces, including the filesystem. An example
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  would be an extension which uses Icon Overlays to modify how existing files
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  on disk are displayed or add items to their context menu, for example.
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The latter category is the kind of shell extension relevant for TortoiseBzr,
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and it has an important implication - it will be pulled into any process
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which uses the shell to display a list of files. While this is somewhat
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obvious for Windows Explorer (which many people consider the shell), every
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other process that shows a FileOpen/FileSave dialog will have these shell
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extensions loaded into its process space. This may surprise many people - the
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simple fact of allowing the user to select a filename will result in an
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unknown number of DLLs being loaded into your process. For a concrete
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example, when notepad.exe first starts with an empty file it is using around
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3.5MB of RAM. As soon as the FileOpen dialog is loaded, TortoiseSvn loads
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well over 20 additional DLLs, including the MSVC8 runtime, into the Notepad
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process causing its memory usage (as reported by task manager) to more than
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double - all without doing anything tortoise specific at all. (In fairness,
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this illustration is contrived - the code from these DLLs are already in
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memory and there is no reason to suggest TSVN adds any other unreasonable
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burden - but the general point remains valid.)
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This has wide-ranging implications. It means that such shell extensions
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should be developed using a tool which can never cause conflict with
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arbitrary processes. For this very reason, MS recommend against using .NET
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to write shell extensions[1], as there is a significant risk of being loaded
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into a process that uses a different version of the .NET runtime, and this
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will kill the process. Similarly, Python implemented shell extension may well
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conflict badly with other Python implemented applications (and will certainly
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kill them in some situations). A similar issue exists with GUI toolkits used
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- using (say) PyGTK directly in the shell extension would need to be avoided
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(which it currently is best I can tell). It should also be obvious that the
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shell extension will be in many processes simultaneously, meaning use of a
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simple log-file (for example) is problematic.
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In practice, there is only 1 truly safe option - a low-level language (such
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as C/C++) which makes use of only the win32 API, and a static version of the
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C runtime library if necessary. Obviously, this sucks from our POV. :)
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[1]: http://blogs.msdn.com/oldnewthing/archive/2006/12/18/1317290.aspx
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Analysis of TortoiseSVN code
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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TortoiseSVN is implemented in C++. It relies on an external process to
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perform most UI (such as diff, log, commit etc.) commands, but it appears to
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directly embed the SVN C libraries for the purposes of obtaining status for
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icon overlays, context menu, drag&drop, etc.
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The use of an external process to perform commands is fairly simplistic in
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terms of parent and modal windows. For example, when selecting "Commit", a
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new process starts and *usually* ends up as the foreground window, but it may
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occasionally be lost underneath the window which created it, and the user may
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accidently start many processes when they only need 1. Best I can tell, this
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isn't necessarily a limitation of the approach, just the implementation.
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Advantages of using the external process is that it keeps all the UI code
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outside Windows explorer - only the minimum needed to perform operations
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directly needed by the shell are part of the "shell extension" and the rest
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of TortoiseSvn is "just" a fairly large GUI application implementing many
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commands. The command-line to the app has even been documented for people who
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wish to automate tasks using that GUI. This GUI is also implemented in C++
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using Windows resource files.
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TortoiseSvn has an option (enabled by default) which enabled a cache using a
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separate process, aptly named TSVNCache.exe. It uses a named pipe to accept
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connections from other processes for various operations. When enabled, TSVN
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fetches most (all?) status information from this process, but it also has the
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option to talk directly to the VCS, along with options to disable functionality
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in various cases.
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There doesn't seem to be a good story for logging or debugging - which is
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what you expect from C++ based apps. :( Most of the heavy lifting is done by
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the external application, which might offer better facilities.
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Analysis of existing TortoiseBzr code
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The existing code is actually quite cool given its history (SoC student,
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etc), so this should not be taken as criticism of the implementer nor of the
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implementation. Indeed, many criticisms are also true of the TortoiseSvn
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implementation - see above. However, I have attempted to list the bad things
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rather than the good things so a clear future strategy can be agreed, with
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all limitations understood.
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The existing TortoiseBzr code has been ported into Python from other tortoise
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implementations (probably svn). This means it is very nice to implement and
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develop, but suffers the problems described above - it is likely to conflict
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with other Python based processes, and it means the entire CPython runtime
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and libraries are pulled into many arbitrary processes.
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The existing TortoiseBzr code pulls in the bzrlib library to determine the
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path of the bzr library, and also to determine the status of files, but uses
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an external process for most GUI commands - ie, very similar to TortoiseSvn
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as described above - and as such, all comments above apply equally here - but
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note that the bzr library *is* pulled into the shell, and therefore every
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application using the shell. The GUI in the external application is written
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in PyGTK, which may not offer the best Windows "look and feel", but that
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discussion is beyond the scope of this document.
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It has a better story for logging and debugging for the developer - but not
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for diagnosing issues in the field - although again, much of the heavy
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lifting remains done by the external application.
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It uses a rudimentary in-memory cache for the status of files and
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directories, the implementation of which isn't really suitable (ie, no
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theoretical upper bound on cache size), and also means that there is no
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sharing of cached information between processes, which is unfortunate (eg,
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imagine a user using Windows explorer, then switching back to their editor)
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and also error prone (it's possible the editor will check the file in,
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meaning Windows explorer will be showing stale data). This may be possible to
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address via file-system notifications, but a shared cache would be preferred
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(although clearly more difficult to implement).
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One tortoise port recently announced a technique for all tortoise ports to
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share the same icon overlays to help work around a limitation in Windows on
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the total number of overlays (it's limited to 15, due to the number of bits
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reserved in a 32bit int for overlays). TBZR needs to take advantage of that
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(but to be fair, this overlay sharing technique was probably done after the
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TBZR implementation).
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The current code appears to recursively walk a tree to check if *any* file in
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the tree has changed, so it can reflect this in the parent directory status.
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This is almost certainly an evil thing to do (Shell Extensions are optimized
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so that a folder doesn't even need to look in its direct children for another
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folder, let alone recurse for any reason at all. It may be a network mounted
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drive that doesn't perform at all.)
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Although somewhat dependent on bzr itself, we need a strategy for binary
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releases (ie, it assumes python.exe, etc) and integration into an existing
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"blessed" installer.
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Trivially, the code is not PEP8 compliant and was written by someone fairly
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inexperienced with the language.
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Detailed Implementation Strategy
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--------------------------------
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We will create a hybrid Python and C++ implementation.  In this model, we
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would still use something like TSVNCache.exe (this external
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process doesn't have the same restrictions as the shell extension itself) but
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go one step further - use this remote process for *all* interactions with
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bzr, including status and other "must be fast" operations. This would allow
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the shell extension itself to be implemented in C++, but still take advantage
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of Python for much of the logic.
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A pragmatic implementation strategy will be used to work towards the above
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infrastructure - we will keep the shell extension implemented in Python - but
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without using bzrlib. This allows us to focus on this
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shared-cache/remote-process infrastructure without immediately
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re-implementing a shell extension in C++. Longer term, once the
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infrastructure is in place and as optimized as possible, we can move to C++
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code in the shell calling our remote Python process. This port should try and
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share as much code as possible from TortoiseSvn, including overlay handlers.
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External Command Processor
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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The external command application (ie, the app invoked by the shell extension
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to perform commands) can remain as-is, and remain a "shell" for other
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external commands. The implementation of this application is not particularly
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relevant to the shell extension, just the interface to the application (ie,
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its command-line) is. In the short term this will remain PyGTK and will only
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change if there is compelling reason - cross-platform GUI tools are a better
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for bazaar than Windows specific ones, although native look-and-feel is
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important. Either way, this can change independently from the shell
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extension.
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Performance considerations
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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As discussed above, the model used by Tortoise is that most "interesting"
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things are done by external applications. Most Tortoise implementations
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show read-only columns in the "detail" view, and shows a few read only
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properties in the "Properties" dialog - but most of these properties are
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"state" related (eg, revision number), or editing of others is done by
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launching an external application. This means that the shell extension itself
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really has 2 basic requirements WRT RPC: 1) get the local state of a file and
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2) get some named state-related "properties" for a file. Everything else can
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be built on that.
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There are 2 aspects of the shell integration which are performance critical -
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the "icon overlays" and "column providers".
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The short-story with Icon Overlays is that we need to register 12 global
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"overlay providers" - one for each state we show. Each provider is called for
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every icon ever shown in Windows explorer or in any application's FileOpen
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dialog. While most versions of Windows update icons in the background, we
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still need to perform well. On the positive side, this just needs the simple
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"local state" of a file - information that can probably be carried in a
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single byte. On the negative side, it is the shell which makes a synchronous
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call to us with a single filename as an arg, which makes it difficult to
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"batch" multiple status requests into a single RPC call.
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The story with columns is messier - these have changed significantly for
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Vista and the new system may not work with the VCS model (see below).
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However, if we implement this, it will be fairly critical to have
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high-performance name/value pairs implemented, as described above.
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Note that the nature of the shell implementation means we will have a large
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number of "unrelated" handlers, each called somewhat independently by the
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shell, often for information about the same file (eg, imagine each of our
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overlay providers all called in turn with the same filename, followed by our
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column providers called in turn with the same filename. However, that isn't
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exactly what happens!). This means we will need a kind of cache, geared
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towards reducing the number of status or property requests we make to the RPC
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server.
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We will also allow all of the above to be disabled via user preferences.
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Thus, Icon Overlays could be disabled if it did cause a problem for some
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people, for example.
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RPC options
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~~~~~~~~~~~
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Due to the high number of calls for icon overlays, the RPC overhead must be
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kept as low as possible. Due to the client side being implemented in C++,
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reducing complexity is also a goal. Our requirements are quite simple and no
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existing RPC options exist we can leverage. It does not seen prudent to build
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an XMLRPC solution for tbzr - which is not to preclude the use of such a
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server in the future, but tbzr need not become the "pilot" project for an
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XMLRPC server given these constraints.
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I propose that a custom RPC mechanism, built initially using windows-specific
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named-pipes, be used. A binary format, designed with an eye towards
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implementation speed and C++ simplicity, will be used. If we succeed here, we
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can build on that infrastructure, and even replace it should other more
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general frameworks materialize.
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FWIW, with a Python process at each end, my P4 2.4G machine can achieve
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around 25000 "calls" per-second across an open named pipe. C++ at one end
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should increase this a little, but obviously any real work done by the Python
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side of the process will be the bottle-neck. However, this throughput would
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appear sufficient to implement a prototype.
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Vista versus XP
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~~~~~~~~~~~~~~~
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Let's try and avoid an OS advocacy debate :) But it is probably true that
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TBZR will, over its life, be used by more Vista computers than XP ones. In
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short, Vista has changed a number of shell related interfaces, and while TSVN
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is slowly catching up (http://tortoisesvn.net/vistaproblems) they are a pain.
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XP has IColumnProvider (as implemented by Tortoise), but Vista changes this
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model. The new model is based around "file types" (eg, .jpg files) and it
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appears each file type can only have 1 provider! TSVN also seems to think the
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Vista model isn't going to work (see previous link). It's not clear how much
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effort we should expend on a column system that has already been abandoned by
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MS. I would argue we spend effort on other parts of the system (ie, the
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external GUI apps themselves, etc) and see if a path forward does emerge for
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Vista. We can re-evaluate this based on user feedback and more information
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about features of the Vista property system.
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Reuse of TSVNCache?
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~~~~~~~~~~~~~~~~~~~
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The RPC mechanism and the tasks performed by the RPC server (rpc, file system
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crawling and watching, device notifications, caching) are very similar to
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those already implemented for TSVN and analysis of that code shows that
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it is not particularly tied to any VCS model.  As a result, consideration
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should be given to making the best use of this existing debugged and
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optimized technology.
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Discussions with the TSVN developers have indicated that they would prefer us
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to fork their code rather than introduce complexity and instability into
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their code by attempting to share it. See the follow-ups to
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http://thread.gmane.org/gmane.comp.version-control.subversion.tortoisesvn.devel/32635/focus=32651
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for details.
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For background, the TSVNCache process is fairly sophisticated - but mainly in
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areas not related to source control. It has had various performance tweaks
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and is smart in terms of minimizing its use of resources when possible. The
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'cloc' utility counts ~5000 lines of C++ code and weighs in just under 200KB
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on disk (not including headers), so this is not a trivial application.
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However, the code that is of most interest (the crawlers, watchers and cache)
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are roughly ~2500 lines of C++. Most of the source files only depend lightly
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on SVN specifics, so it would not be a huge job to make the existing code
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talk to Bazaar. The code is thread-safe, but not particularly thread-friendly
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(ie, fairly coarse-grained locks are taken in most cases).
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In practice, this give us 2 options - "fork" or "port":
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* Fork the existing C++ code, replacing the existing source-control code with
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  code that talks to Bazaar. This would involve introducing a Python layer,
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  but only at the layers where we need to talk to bzrlib. The bulk of the
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  code would remain in C++.
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  This would have the following benefits:
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  - May offer significant performance advantages in some cases (eg, a
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    cache-hit would never enter Python at all.)
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  - Quickest time to a prototype working - the existing working code can be
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    used quicker.
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  And the following drawbacks:
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  - More complex to develop. People wishing to hack on it must be on Windows,
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    know C++ and own the most recent MSVC8.
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  - More complex to build and package: people making binaries must be on
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    Windows and have the most recent MSVC8.
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  - Is tied to Windows - it would be impractical for this to be
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    cross-platform, even just for test purposes (although parts of it
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    obviously could).
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* Port the existing C++ code to Python. We would do this almost
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  "line-for-line", and attempt to keep many optimizations in place (or at
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  least document what the optimizations were for ones we consider dubious).
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  For the windows versions, pywin32 and ctypes would be leaned on - there
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  would be no C++ at all.
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  This would have the following benefits:
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  - Only need Python and Python skills to hack on it.
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  - No C++ compiler needed means easier to cut releases
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  - Python makes it easier to understand and maintain - it should appear much
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    less complex than the C++ version.
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  And the following drawbacks:
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  - Will be slower in some cases - eg, a cache-hit will involve executing
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    Python code.
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  - Will take longer to get a minimal system working. In practice this
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    probably means the initial versions will not be as sophisticated.
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Given the above, there are two issues which prevent Python being the clear
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winner: (1) will it perform OK? (2) How much longer to a prototype?
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My gut feeling on (1) is that it will perform fine, given a suitable Python
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implementation. For example, Python code that simply looked up a dictionary
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would be fast enough - so it all depends on how fast we can make our cache.
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Re (2), it should be possible to have a "stub" process (did almost nothing in
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terms of caching or crawling, but could be connected to by the shell) in a 8
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hours, and some crawling and caching in 40. Note that this is separate from
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the work included for the shell extension itself (the implementation of which
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is largely independent of the TBZRCache implementation). So given the lack of
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a deadline for any particular feature and the better long-term fit of using
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Python, the conclusion is that we should "port" TSVN for bazaar.
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Reuse of this code by Mercurial or other Python based VCS systems?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Incidentally, the hope is that this work can be picked up by the Mercurial
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project (or anyone else who thinks it is of use). However, we will limit
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ourselves to attempting to find a clean abstraction for the parts that talk
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to the VCS (as good design would dictate regardless) and then try and assist
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other projects in providing patches which work for both of us. In other
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words, supporting multiple VCS systems is not an explicit goal at this stage,
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but we would hope it is possible in the future.
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Implementation plan
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-------------------
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The following is a high-level set of milestones for the implementation:
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* Design the RPC mechanism used for icon overlays (ie, binary format used for
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  communication).
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* Create Python prototype of the C++ "shim": modify the existing TBZR Python
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  code so that all references to "bzrlib" are removed. Implement the client
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  side of the RPC mechanism and implement icon overlays using this RPC
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  mechanism.
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* Create initial implementation of RPC server in Python. This will use
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  bzrlib, but will also maintain a local cache to achieve the required
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  performance. File crawling and watching will not be implemented at this
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  stage, but caching will (although cache persistence might be skipped).
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* Analyze performance of prototype. Verify that technique is feasible and
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  will offer reasonable performance and user experience.
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* Implement file watching, crawling etc by "porting" TSVNCache code to
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  Python, as described above.
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* Implement C++ shim: replace the Python prototype with a light-weight C++
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  version. We will fork the current TSVN sources, including its new
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  support for sharing icon overlays (although advice on how to setup this
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  fork is needed!)
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* Implement property pages and context menus in C++. Expand RPC server as
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  necessary.
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* Create binary for alpha releases, then go round-and-round until its baked.
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Alternative Implementation Strategies
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-------------------------------------
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Only one credible alternative strategy was identified, as discussed below. No
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languages other than Python and C++ were considered; Python as the bzr
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library and existing extensions are written in Python and otherwise only C++
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for reasons outlined in the background on shell extensions above.
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Implement Completely in Python
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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This would keep the basic structure of the existing TBZR code, with the
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shell extension continuing to pull in Python and all libraries used by Bzr
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into various processes.
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Although implementation simplicity is a key benefit to this option, it was
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not chosen for various reasons, e.g. the use of Python means that there is a
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larger chance of conflicting with existing applications, or even existing
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Python implemented shell extensions. It will also increase the memory usage
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of all applications which use the shell. While this may create problems for a
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small number of users, it may create a wider perception of instability or
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resource hogging.