~bzr-pqm/bzr/bzr.dev

2777.4.1 by Andrew Bennetts
Move HPSS protocol description from bzrlib.smart docstring into doc/developers.
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================
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Network Protocol
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================
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3944.1.1 by Martin Pool
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:Date: 2009-01-07
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.. contents::
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Overview
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========
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The smart protocol provides a way to send a requests and corresponding
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responses to communicate with a remote bzr process.
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Layering
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========
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Medium
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------
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At the bottom level there is either a socket, pipes, or an HTTP
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request/response.  We call this layer the *medium*.  It is responsible for
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carrying bytes between a client and server.  For sockets, we have the idea
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that you have multiple requests and get a read error because the other
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side did shutdown.  For pipes we have read pipe which will have a zero
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read which marks end-of-file.  For HTTP server environment there is no
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end-of-stream because each request coming into the server is independent.
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So we need a wrapper around pipes and sockets to separate out requests
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from substrate and this will give us a single model which is consistent
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for HTTP, sockets and pipes.
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Protocol
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--------
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On top of the medium is the *protocol*.  This is the layer that
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deserialises bytes into the structured data that requests and responses
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consist of.
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Request/Response processing
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---------------------------
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On top of the protocol is the logic for processing requests (on the
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server) or responses (on the client).
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Server-side
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-----------
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Sketch::
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 MEDIUM  (factory for protocol, reads bytes & pushes to protocol,
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          uses protocol to detect end-of-request, sends written
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          bytes to client) e.g. socket, pipe, HTTP request handler.
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  ^
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  | bytes.
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  v
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 PROTOCOL(serialization, deserialization)  accepts bytes for one
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          request, decodes according to internal state, pushes
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          structured data to handler.  accepts structured data from
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          handler and encodes and writes to the medium.  factory for
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          handler.
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  ^
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  | structured data
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  v
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 HANDLER  (domain logic) accepts structured data, operates state
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          machine until the request can be satisfied,
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          sends structured data to the protocol.
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Request handlers are registered in the `bzrlib.smart.request` module.
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Client-side
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-----------
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Sketch::
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 CLIENT   domain logic, accepts domain requests, generated structured
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          data, reads structured data from responses and turns into
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          domain data.  Sends structured data to the protocol.
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          Operates state machines until the request can be delivered
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          (e.g. reading from a bundle generated in bzrlib to deliver a
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          complete request).
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          This is RemoteBzrDir, RemoteRepository, etc.
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  ^
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  | structured data
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  v
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 PROTOCOL  (serialization, deserialization)  accepts structured data for one
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          request, encodes and writes to the medium.  Reads bytes from the
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          medium, decodes and allows the client to read structured data.
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  ^
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  | bytes.
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  v
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 MEDIUM   accepts bytes from the protocol & delivers to the remote server.
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          Allows the protocol to read bytes e.g. socket, pipe, HTTP request.
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The domain logic is in `bzrlib.remote`: `RemoteBzrDir`, `RemoteBranch`,
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and so on.
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There is also an plain file-level transport that calls remote methods to
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manipulate files on the server in `bzrlib.transport.remote`.
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Protocol description
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====================
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Version one
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-----------
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Version one of the protocol was introduced in Bazaar 0.11.
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The protocol (for both requests and responses) is described by::
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  REQUEST := MESSAGE_V1
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  RESPONSE := MESSAGE_V1
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  MESSAGE_V1 := ARGS [BODY]
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  ARGS := ARG [MORE_ARGS] NEWLINE
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  MORE_ARGS := SEP ARG [MORE_ARGS]
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  SEP := 0x01
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  BODY := LENGTH NEWLINE BODY_BYTES TRAILER
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  LENGTH := decimal integer
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  TRAILER := "done" NEWLINE
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That is, a tuple of arguments separated by Ctrl-A and terminated with a
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newline, followed by length prefixed body with a constant trailer.  Note
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that although arguments are not 8-bit safe (they cannot include 0x01 or
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0x0a bytes without breaking the protocol encoding), the body is.
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Version two
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-----------
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Version two was introduced in Bazaar 0.16.
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The request protocol is::
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  REQUEST_V2 := "bzr request 2" NEWLINE MESSAGE_V2
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The response protocol is::
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  RESPONSE_V2 := "bzr response 2" NEWLINE RESPONSE_STATUS NEWLINE MESSAGE_V2
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  RESPONSE_STATUS := "success" | "failed"
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Future versions should follow this structure, like version two does::
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  FUTURE_MESSAGE := VERSION_STRING NEWLINE REST_OF_MESSAGE
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This is so that clients and servers can read bytes up to the first newline
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byte to determine what version a message is.
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For compatibility will all versions (past and future) of bzr clients,
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servers that receive a request in an unknown protocol version should
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respond with a single-line error terminated with 0x0a (NEWLINE), rather
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than structured response prefixed with a version string.
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Version two of the message protocol is::
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  MESSAGE_V2 := ARGS [BODY_V2]
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  BODY_V2 := BODY | STREAMED_BODY
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That is, a version one length-prefixed body, or a version two streamed
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body.
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Version two with streamed bodies
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--------------------------------
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An extension to version two allows streamed bodies.  A streamed body looks
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a lot like HTTP's chunked encoding::
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  STREAMED_BODY := "chunked" NEWLINE CHUNKS TERMINATOR
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  CHUNKS := CHUNK [CHUNKS]
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  CHUNK := HEX_LENGTH CHUNK_CONTENT
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  HEX_LENGTH := HEX_DIGITS NEWLINE
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  CHUNK_CONTENT := bytes
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  TERMINATOR := SUCCESS_TERMINATOR | ERROR_TERMINATOR
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  SUCCESS_TERMINATOR := 'END' NEWLINE
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  ERROR_TERMINATOR := 'ERR' NEWLINE CHUNKS SUCCESS_TERMINATOR
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That is, the body consists of a series of chunks.  Each chunk starts with
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a length prefix in hexadecimal digits, followed by an ASCII newline byte.
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The end of the body is signaled by '``END\\n``', or by '``ERR\\n``'
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followed by error args, one per chunk.  Note that these args are 8-bit
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safe, unlike request args.
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A streamed body starts with the string "chunked" so that legacy clients
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and servers will not mistake the first chunk as the start of a version one
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body.
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The type of body (length-prefixed or chunked) in a response is always the
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same for a given request method.  Only new request methods introduced in
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Bazaar 0.91 and later use streamed bodies.
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Version three
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-------------
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.. note::
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  For some discussion of the requirements that led to this new protocol
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  version, see `bug #83935`_.
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.. _bug #83935: https://bugs.launchpad.net/bzr/+bug/83935
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Version three has bencoding of most protocol structures, to make parsing
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simpler.  For extra parsing convenience, these structures are length
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prefixed::
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  LENGTH_PREFIX := 32-bit unsigned integer in network byte order
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Unlike earlier versions, clients and servers are no longer required to
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know which request verbs and responses will have bodies attached.  Because
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of length-prefixing and other changes, it is always possible to know when
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a complete request or response has been read, even if the server
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implements no verbs.
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The underlying message format is::
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  MESSAGE := MAGIC NEWLINE HEADERS CONTENTS END_MESSAGE
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  MAGIC := "bzr message 3 (bzr 1.6)"
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  HEADERS := LENGTH_PREFIX bencoded_dict
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  END_MESSAGE := "e"
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  BODY := MESSAGE_PART+ 
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  MESSAGE_PART := ONE_BYTE | STRUCTURE | BYTES
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  ONE_BYTE := "o" byte
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  STRUCTURE := "s" LENGTH_PREFIX bencoded_structure
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  BYTES := "b" LENGTH_PREFIX bytes
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(Where ``+`` indicates one or more.)
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This format allows an arbitrary sequence of message parts to be encoded
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in a single message.  The contents of a MESSAGE have a higher-level
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message, but knowing just this amount of data it's possible to
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deserialize and consume a message, so that implementations can respond to
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messages sent by later versions.
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Headers
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~~~~~~~
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Each request and response will have “headers”, a dictionary of key-value pairs.
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The keys must be strings, not any other type of value.
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Currently, the only defined header is “Software version”.  Both the client and
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the server should include a “Software version” header, with a value of a
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free-form string such as “bzrlib 1.5”, to aid debugging and logging.  Clients
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and servers **should not** vary behaviour based on this string.
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Conventional requests and responses
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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By convention, most requests and responses have a simple “arguments plus
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optional body” structure, as in earlier protocol versions.  This section
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describes how such messages are encoded.  All requests and responses
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defined by earlier protocol versions must be encoded in this way.
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Conventional requests will send a CONTENTS of ::
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  CONV_REQ := ARGS SINGLE_OR_STREAMED_BODY?
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  SINGLE_OR_STREAMED_BODY := BYTES 
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        | BYTES+ TRAILER
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  ARGS := STRUCTURE(argument_tuple) 
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  TRAILER := SUCCESS_STATUS | ERROR
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  SUCCESS_STATUS := ONE_BYTE("S")
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  ERROR := ONE_BYTE("E") STRUCTURE(argument_tuple)
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Conventional responses will send CONTENTS of ::
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  CONV_RESP := RESP_STATUS ARGS SINGLE_OR_STREAMED_BODY?
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  RESP_STATUS := ONE_BYTE("S") | ONE_BYTE("E")
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If the RESP_STATUS is success ("S"), the arguments are the
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method-dependent result.  
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For errors (where the Status byte of a response or a streamed body is
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"E"), the situation is analagous to requests.  The first item in the
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encoded sequence must be a string of the error name.  The other arguments
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supply details about the error, and their number and types will depend on
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the type of error (as identified by the error name).
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Note that the streamed body from version two is now just multiple
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BYTES parts.
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The end of the request or response is indicated by the lower-level 
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END_MESSAGE.  If there's only one BYTES element in the body, the TRAILER
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may or may not be present, depending on whether it was sent as a single
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chunk or as a stream that happens to have one element.
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  *(Discussion)* The success marker at the end of a streamed body seems
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  redundant; it doesn't have space for any arguments, and the end of the
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  body is marked anyhow by the end of the message.  Recipients shouldn't
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  take any action on it, though they should map an error into raising an
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  error locally.
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  1.10 clients don't assert that they get a status byte at the end of the
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  message.  They will complain (in
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  ``ConventionalResponseHandler.byte_part_received``) if they get an
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  initial success and then another byte part with no intervening bytes.
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  If we stop sending the final success message and only flag errors
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  they'll only get one if the error is detected after streaming starts but
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  before any bytes are actually sent.  Possibly we should wait until at 
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  least the first chunk is ready before declaring success.
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For new methods, these sequences are just a convention and may be varied
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if appropriate for a particular request or response.  However, each
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request should at least start with a STRUCTURE encoding the arguments
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tuple.  The first element of that tuple must be a string that names the
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request method.  (Note that arguments in this protocol version are
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bencoded.  As a result, unlike previous protocol versions, arguments in
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this version are 8-bit clean.)
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  (Discussion) We're discussing having the byte segments be not just a
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  method for sending a stream across the network, but actually having them
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  be preserved in the rpc from end to end.  This may be useful when
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  there's an iterator on one side feeding in to an iterator on the other,
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  if it avoids doing chunking and byte-counting at two levels, and if
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  those iterators are a natural place to get good granularity.  Also, for 
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  cases like ``insert_record_stream`` the server can't do much with the
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  data until it gets a whole chunk, and so it'll be natural and efficient
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  for it to be called with one chunk at a time.
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  On the other hand, there may be times when we've got some bytes from the 
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  network but not a full chunk, and it might be worthwhile to pass it up.
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  If we promise to preserve chunks, then to do this we'd need two separate
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  streaming interfaces: "we got a chunk" and "we got some bytes but not
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  yet a full chunk".  For ``insert_record_stream`` the second might not be
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  useful, but it might be good when writing to a file where any number of
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  bytes can be processed.
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  If we promise to preserve chunks, it'll tend to make some RPCs work only
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  in chunks, and others just on whole blocks, and we can't so easily
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  migrate RPCs from one to the other transparently to older
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  implementations.
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  The data inside those chunks will be serialized anyhow, and possibly the
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  data inside them will already be able to be serialized apart without
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  understanding the chunks.  Also, we might want to use these formats e.g.
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  for pack files or in bundles, and so they don't particularly need
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  lower-level chunking.  So the current (unmerged, unstable) record stream
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  serialization turns each record into a bencoded tuple and it'd be
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  feasible to parse one tuple at a time from a byte stream that contains a
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  sequence of them.
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  So we've decided that the chunks won't be semantic, and code should not
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  count on them being preserved from client to server.
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Early error returns
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~~~~~~~~~~~~~~~~~~~
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  *(Discussion)* It would be nice if the server could notify the client of
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  errors even before a streaming request has finished.  This could cover
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  situtaions such as the server not understanding the request, it being
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  unable to open the requested location, or it finding that some of the
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  revisions being sent are not actually needed.
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  Especially in the last case, we'd like to be able to gracefully notice
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  the condition while the client is writing, and then have it adapt its
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  behaviour.  In any case, we don't want to have drop and restart the
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  network stream.
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  It should be possible for the client to finish its current chunk and
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  then its message, possibly with an error to cancel what's already been
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  sent.
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  This relies on the client being able to read back from the server while
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  it's writing.  This is technically difficult for http but feasible over
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  a socket or ssh.
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  We'd need a clean way to pass this back to the request method, even
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  though it's presumably in the middle of doing its body iterator.
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  Possibly the body iterator could be manually given a reference to the
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  request object, and it can poll it to see if there's a response.
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  Perhaps we need to distinguish error conditions, which should turn into
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  a client-side error regardless of the request code, from early success,
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  which should be handled only if the request code specifically wants to
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  do it.
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Full-duplex operation
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~~~~~~~~~~~~~~~~~~~~~
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  Code not geared to do pipelined requests, and this might require doing
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  asynchrony within bzrlib.  We might want to either go fully pipelined
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  and asynchronous, but there might be a profitable middle ground.
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  The particular case where duplex communication would be good is in
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  working towards the common points in the graphs between the client and
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  server: we want to send speculatively, but detect as soon as they've
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  matched up.
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  So we could for instance have a synchronous core, but rely on the OS
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  network buffering to allow us to work on batches of say 64kB.  We can
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  also pipeline requests and responses, without allowing for them
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  happening out of order, or mixed requests happening at the same time.
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  Wonder how our network performance would have turned out now if we'd
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  done full-duplex from the start, and ignored hpss over http.  We have
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  pretty good (readonly) http support just over dumb http, and that may be
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  better for many users.
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APIs
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====
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On the client, the bzrlib code is "in charge": when it makes a request, or
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asks from data from the network, that causes network IO.  The server is
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event driven: the network code tells the response handler when data has
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been received, and it takes back a Response object from the request
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handler that is then polled for body stream data.
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Paths
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=====
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Paths are passed across the network.  The client needs to see a namespace
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that includes any repository that might need to be referenced, and the
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client needs to know about a root directory beyond which it cannot ascend.
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Servers run over ssh will typically want to be able to access any path the
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user can access.  Public servers on the other hand (which might be over
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http, ssh or tcp) will typically want to restrict access to only a
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particular directory and its children, so will want to do a software
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virtual root at that level.  In other words they'll want to rewrite
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incoming paths to be under that level (and prevent escaping using ../
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tricks).  The default implementation in bzrlib does this using the
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`bzrlib.transport.chroot` module.
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URLs that include ~ should probably be passed across to the server
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verbatim and the server can expand them.  This will proably not be
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meaningful when limited to a directory?  See `bug 109143`_.
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.. _bug 109143: https://bugs.launchpad.net/bzr/+bug/109143
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Requests
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========
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The first argument of a request specifies the request method.
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The available request methods are registered in `bzrlib.smart.request`.
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**XXX**: ideally the request methods should be documented here.
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Contributions welcome!
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Recognised errors
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=================
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The first argument of an error response specifies the error type.
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One possible error name is ``UnknownMethod``, which means the server does
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not recognise the verb used by the client's request.  This error was
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introduced in version three.
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Take Martin's latest comments into account: Keep symmetry of requests and responses, allow streamed bodies to be explicitly interrupted with an error.
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**XXX**: ideally the error types should be documented here.  Contributions
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welcome!
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2777.4.1 by Andrew Bennetts
Move HPSS protocol description from bzrlib.smart docstring into doc/developers.
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..
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   vim: ft=rst tw=74 ai
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