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from userinteractor import UserInteractor, UserOption
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def __init__(self, char, action, help, default=False):
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self.default = default
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Option('n', 'shelve', 'shelve this change for the moment.',
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Option('y', 'keep', 'keep this change in your tree.'),
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Option('d', 'done', 'done, skip to the end.'),
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Option('i', 'invert', 'invert the current selection of all hunks.'),
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Option('s', 'status', 'show status of hunks.'),
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Option('q', 'quit', 'quit')
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Option('y', 'continue', 'proceed to shelve selected changes.',
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Option('r', 'restart', 'restart the hunk selection loop.'),
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Option('s', 'status', 'show status of hunks.'),
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Option('i', 'invert', 'invert the current selection of all hunks.'),
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Option('q', 'quit', 'quit')
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def __init__(self, patches):
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self.standard_options = [
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UserOption('y', self.shelve, 'shelve this change.', default=True),
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UserOption('n', self.keep, 'keep this change in your tree.'),
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UserOption('d', UserInteractor.FINISH, 'done, skip to the end.'),
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UserOption('i', self.invert,
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'invert the current selection status of all hunks.'),
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UserOption('s', self.status, 'show selection status of all hunks.'),
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UserOption('q', UserInteractor.QUIT, 'quit')
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UserOption('y', UserInteractor.FINISH,
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'shelve selected changes.', default=True),
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UserOption('r', UserInteractor.RESTART,
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'restart the hunk selection loop.'),
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UserOption('s', self.status, 'show selection status of all hunks.'),
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UserOption('i', self.invert,
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'invert the current selection status of all hunks.'),
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UserOption('q', UserInteractor.QUIT, 'quit')
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self.patches = patches
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self.total_hunks = 0
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self.interactor = UserInteractor()
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self.interactor.set_item_callback(self.hunk_callback)
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self.interactor.set_start_callback(self.start_callback)
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self.interactor.set_end_callback(self.end_callback)
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for patch in patches:
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for hunk in patch.hunks:
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# everything's shelved by default
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hunk.selected = True
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self.total_hunks += 1
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def __get_option(self, char):
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for opt in self.standard_options:
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raise Exception('Option "%s" not found!' % char)
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def __select_loop(self):
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for patch in self.patches:
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while i < len(patch.hunks):
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print patch.get_header(), hunk
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prompt = 'Keep this change? (%d of %d)' \
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% (j, self.total_hunks)
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self.__get_option('n').default = True
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self.__get_option('y').default = False
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self.__get_option('n').default = False
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self.__get_option('y').default = True
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action = self.__ask_user(prompt, self.standard_options)
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elif action == 'shelve':
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elif action == 'done':
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elif action == 'invert':
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self.__invert_selection()
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elif action == 'status':
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elif action == 'quit':
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if self.total_hunks == 0:
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if not self.__select_loop():
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prompt = "Shelve these changes, or restart?"
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action = self.__ask_user(prompt, self.end_options)
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if action == 'continue':
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elif action == 'quit':
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elif action == 'status':
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elif action == 'invert':
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self.__invert_selection()
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elif action == 'restart':
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for patch in self.patches:
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for hunk in patch.hunks:
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for patch in self.patches:
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def __invert_selection(self):
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# we need a back pointer in the callbacks
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self.interactor.add_item(hunk)
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# Called at the start of the main loop
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def start_callback(self):
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self.last_printed = -1
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self.interactor.set_prompt('Shelve this change? ' \
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'(%(count)d of %(total)d)')
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self.interactor.set_options(self.standard_options)
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# Called at the end of the item loop, return False to indicate that the
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# interaction isn't finished and the confirmation prompt should be displayed
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def end_callback(self):
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self.interactor.set_prompt("Shelve these changes?")
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self.interactor.set_options(self.end_options)
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# Called once for each hunk
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def hunk_callback(self, hunk, count):
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if self.last_printed != count:
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print hunk.patch.get_header(), hunk
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self.last_printed = count
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self.interactor.get_option('y').default = True
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self.interactor.get_option('n').default = False
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self.interactor.get_option('y').default = False
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self.interactor.get_option('n').default = True
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# The user chooses to shelve a hunk
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def shelve(self, hunk):
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# The user chooses to keep a hunk
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# The user chooses to invert the selection
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def invert(self, hunk):
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for patch in self.patches:
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for hunk in patch.hunks:
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if hunk.__dict__.has_key('selected'):
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hunk.selected = not hunk.selected
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hunk.selected = True
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def __show_status(self):
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# The user wants to see the status
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def status(self, hunk=None):
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for patch in self.patches:
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print ' %s' % patch.oldname
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print ' %d hunks to be kept' % keep
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if sys.platform == "win32":
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return msvcrt.getche()
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fd = sys.stdin.fileno()
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settings = termios.tcgetattr(fd)
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ch = sys.stdin.read(1)
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termios.tcsetattr(fd, termios.TCSADRAIN, settings)
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def __ask_user(self, prompt, options):
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sys.stdout.write(prompt)
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sys.stdout.write(' [')
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sys.stdout.write(opt.char)
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sys.stdout.write('?] (%s): ' % default.char)
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response = self.__getchar()
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# default, which we see as newline, is 'n'
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if response in ['\n', '\r', '\r\n']:
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response = default.char
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print response # because echo is off
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if opt.char == response:
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print ' %s - %s' % (opt.char, opt.help)
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# Tell the interactor we're not done with this item
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if self.total_hunks == 0:
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if not self.interactor.interact():
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# False from interact means they quit
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for patch in self.patches:
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for hunk in patch.hunks:
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for patch in self.patches: